Sasha Marr

There are many ways a game can be animated in the present age due to the development of modern software and as a result, the workflow may seem vague to new game producers however, there seems to be strong idea that effort is equivalent to artistic value. In terms of animation in games, the article, Directing Game Animation, by Mike Jungbluth (2024) acknowledges that there are three categories that animation fall under: keyframe, capture and procedural. These all come together to communicate their own vision through art instead of words. However, Jungbluth argues that upcoming developers need to know that even though “one tool requires more effort than another, that does not make it more valuable.” (p. 35)

Sasha Marr

In the modern era of user-generated content, companies and individuals alike seek to benefit from the ever-growing industry of “prosumption”. The evolution of digital media allows the fans the opportunity to collaborate and engage with their community and production. This includes the emergence of the wiki database Fandom which thrives on the collection of community-based information. The collaborative platform Fandom allows the ease for beginners and experts alike to contribute to the archiving of information about a shared passion, becoming one of the biggest databases on pop culture such as games, TV, movies, comics, books and lifestyle.

Sasha Marr

Pokémon Quest is an action-adventure spinoff game developed by Game Freak under the publication of Nintendo that utilises the cartoon art style, chiptune sound and music, and the interactivity of the gameplay loop to create a memorable gameplay experience. The game was released on mobile devices and the Nintendo Switch during the launch of the seventh generation of the main franchise. Although the game is reminiscent of the innocent and youth oriented focus aspect of the rest of the series, the elements in Pokémon Quest also create a sense of nostalgia for the older generation of fans.

--> -->