References

Collins, K. (2008). Game Sound - An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. The MIT Press. https://doi.org/10.7551/mitpress/7909.001.0001

Filimowicz, M. (2021). Doing Research in Sound Design. Taylor and Francis Group.

Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze That Touched Our Lives and Changed the World. New York: Random House, 2001.

Mäyrä, F., Ermi L. (2005). Fundamental Components of the Gameplay Experience: Analysing Immersion

Méo, Misty D. (2023). A Chronology of First CD-ROM Games. CD-ROM Journal. https://cdrom.ca/games/2023/06/29/first-cdrom-games.html

Sinclair, J. (2020). Principles of game audio and sound design : Sound design and audio implementation for interactive and immersive media. Taylor & Francis Group.

Whittington, W. (2021). Sound Design and Science Fiction. University of Texas Press. https://doi.org/10.7560/714304

Wolf, M. J. P. (2007). The video game explosion : a history from PONG to Playstation and beyond. Greenwood Press.